If you want to build your own version of uqm-vita, you will need to configure vitasdk with all default packages installed. Addon packs can be installed by copying the addon file (usually. If you copied the files in uqm-data-minimal.zip you may want to install addon packs which you can find on the Ur-Quan Masters project download page. If you used the content files from uqm-data-full.zip, you will need to enable the extra content in the Setup menu, then restart uqm-vita. Once both files are copied ( uqm-data-full.zip may take a while), extract/copy the uqm folder inside of the zip to the ux0:/data directory, after which you can delete the zip file to clear unnecessary space.Make sure both files are downloaded correctly (you may want to check the MD5 hashes on the release page) and copy both the vpk file and the zip file to the ux0:/data directory (either using FTP, USB or otherwise).the 3DO music, voice audio and all of the official Precursor music remix packs (fairly large ~380MiB). uqm-data-full.zip contains the base configuration, content and all addon packs from the Ur-Quan Masters project download page, i.e.Choose this version if you intend on installing your own selection of addons. uqm-data-minimal.zip contains only the base configuration and content to make the game work.Download uqm.vpk and either of uqm-data-minimal.zip or uqm-data-full.zip.Visit the Github releases page to download game data and binaries:.Note: if you have already obtained the application through the Vita Homebrew Browser or otherwise, you only need to copy and extract your chosen data zip. Make sure you have read the Pre-requisites. It is recommended to save your game before suspend if possible. Installation instructions can be found here: (note that your taiHEN config may be in ur0:tai/config.txt instead) If you have neither installed, FdFix is recommended. Follow if you haven’t yet hacked your Vita.įor uqm-vita to function correctly, you will need either the FdFix or rePatch plugins which fix a problem where file descriptors are invalidated after suspend and resume, causing erratic behaviour when suspending then resuming the game if not installed. You will need a PS Vita equipped to run homebrew. Uqm-vita is derived from David Holmes’ UQM cmake build system ( ). for the 3DO version of ‘Star Control II’. The code from the Ur-Quan Masters project is derived from code written by Toys for Bob, Inc. The Ur-Quan Masters is a volunteer project that brings the classic game ‘Star Control II’ to modern systems. PC ports have also been released using the reverse-engineered code.Uqm-vita is a port of the Ur-Quan Masters project to the PS Vita system. It is possible that both the Vita & Switch ports receive some updates in the near future seeing how Rubberduckycooly and others are updating the code reverse-engineered from the Sonic 1 & 2 games which is used as the ports’ base. ConclusionĪs stated above, the download links for both ports of the games are found below. To obtain the VPK file in order to get Sonic 1 & 2 on your Vita, follow the links below. Sonic 1 & 2 have also been ported to the Vita by SonicMastr, who was behind the console’s initial Sonic CD port, using the same reverse-engineered code base. Similar to the Switch’s port, you need to grab the “Data.rsdk” file from the Android/iOS ports of the games in order to actually play them once installing the VPK files. Some hours ago, another version was released to fix some crashing issues with the initially released version.There might be some slowdowns in certain instances due to music changing or certain sound effects being played.Using a plugin like Electry’s PSVShell does the trick as it allows you to ramp up your Vita’s clock speed to 444MHz and even 494/500MHz.
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